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PromptOverride, WrapupOverride, WrapupMaxTurnsOverride, WrapupTaskTimeoutOverride and WrapupTaskTimeoutTurnsOverride are wired in server.New while restored tasks may already render prompts and build settlement configs on other goroutines. go test -race ./server reported races between server.New (server.go:195/207/215) and agent.renderSystem / resolveWrapup / resolveWrapupTurns. Same treatment as the tool hooks: unexported variables behind a sync.RWMutex (one for the prompt hook, one shared by the four wrap-up hooks), Set* setters and getters, and readers that copy the function value under the lock and call it outside. A nil hook still means the built-in default. TestAgentHooksConcurrentSwap now covers all eight hooks.
86 lines
3.3 KiB
Go
86 lines
3.3 KiB
Go
package agent
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import (
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"bytes"
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"sync"
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"text/template"
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"time"
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)
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// PromptOverride, if set, returns the stored system-prompt template for an agent
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// key and whether one exists. The server wires it to the PG agent_prompts table.
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// When nil or no override exists, agents use their built-in default prompt — so
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// behavior is identical until a user edits a prompt in the UI.
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// Guarded by a lock: server wiring can run while agents render prompts.
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var (
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promptOverrideMu sync.RWMutex
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promptOverride func(agentKey string) (string, bool)
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)
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// SetPromptOverride installs (or, with nil, removes) the PromptOverride hook.
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func SetPromptOverride(f func(agentKey string) (string, bool)) {
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promptOverrideMu.Lock()
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promptOverride = f
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promptOverrideMu.Unlock()
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}
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// PromptOverride returns the current hook, or nil when none is set.
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func PromptOverride() func(agentKey string) (string, bool) {
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promptOverrideMu.RLock()
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defer promptOverrideMu.RUnlock()
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return promptOverride
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}
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// Prompt-variable structs — fields mirror each agent's catalog (docs §5a) so a
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// user template referencing a catalog variable renders; referencing anything else
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// fails template execution and falls back to the built-in default.
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type PlannerVars struct{ Goal, Scope, AssetSummary, DataDir, Now string }
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type WorkerVars struct{ ProxyAddr, WorkerName, DataDir, Now string }
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type MainVars struct{ Goal, AssetSummary, FindingsSummary, DataDir, Now string }
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type GoalsVars struct{ EngagementDescription, DataDir, Now string }
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// nowStr is the server-local wall-clock string exposed as the universal {{.Now}}
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// prompt variable. renderSystem runs on every agent turn/round, so this is fresh
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// each run — a prompt can subtract it from a fixed start stamp to reason about
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// elapsed time (e.g. a timed benchmark's "last N hours" window).
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func nowStr() string { return time.Now().Format("2006-01-02 15:04:05 MST") }
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// renderSystem returns the rendered system-prompt BODY (section [A]) for agentKey.
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// Precedence: the DB-stored template (if any) over the built-in default template
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// (def). BOTH are Go templates now — the built-in default is seeded into the DB
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// verbatim, so the two paths render identically until a user edits the prompt.
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// Rendering always runs (def used to be pre-substituted plain text; it is now a
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// {{.Var}} template like the DB one). On any render error we fall back to the
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// default template, then to the raw default string — an agent never starts with a
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// half-rendered prompt. Callers append the code-owned tail (trafficTool /
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// intermediate artifact output rules) AFTER this, so those can't be edited away via
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// the DB body.
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func renderSystem(agentKey, def string, vars any) string {
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tmpl := def
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if override := PromptOverride(); override != nil {
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if t, ok := override(agentKey); ok && t != "" {
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tmpl = t
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}
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}
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if out, err := renderTmpl(tmpl, vars); err == nil {
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return out
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}
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// DB template broke (e.g. references an out-of-catalog var) → code default.
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if out, err := renderTmpl(def, vars); err == nil {
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return out
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}
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return def
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}
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func renderTmpl(tmpl string, vars any) (string, error) {
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t, err := template.New("p").Option("missingkey=error").Parse(tmpl)
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if err != nil {
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return "", err
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}
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var b bytes.Buffer
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if err := t.Execute(&b, vars); err != nil {
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return "", err
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}
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return b.String(), nil
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}
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